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TDM: May
- Welcome to
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• Reserves Open Today! If you're interested in securing a spot, put one in! We accept applications without reserves too, of course. Reserves will expire three days before the end of the application period, on the 28th.With that taken care of...
• Applications Open The 24th! These will last until the end of the month, the 31st, with the intro log going on up June 1st. The application page can be found here.
• If you have any questions about the game or the world, please refer to the FAQ page; if you still have questions, feel free to ask them! For questions specific to the test drive, please ask them on the appropriate thread.
• For the purposes of the test drive, your character will have access to all magics taught by the Coven if they're a Witch, and as much of their shifted form as you'd like if they're a Monster. Feel free to play around and experiment with each!
• While current players won't be allowed to post top levels on the test drive itself, feel free to reference or play with the dreams in-game.
• Test drive threads can be used as samples for your applications!
You feel like you're floating. Around you, colors and sounds and smells swirl as if trapped in a whirlpool, vibrancy and hue ever shifting. The more you watch them, the less solid they are; they only become clear out of the corner of your eye. The area around you begins to feel more solid as well, until your feet are on the ground, the wind brushes playfully against your face -
and you know one thing, and one thing alone: this is a dream, and an incredibly realistic one at that.
The Eternal Fall
The smell of autumn leaves surrounds you, a myriad of colors sparkling into existence at the same time. Despite the warmth and light, the air feels heavy and stiff, as if on razor's edge. The forest is eerily silent - not a bird, bug, or rodent dares to stir - and when you do hear something, it's the high-pitched crying, whining, weeping, sobbing, howling sounds of something far off. The tunnel of bent branches invites you further with an unpleasant compulsion; though fighting it and turning around finds you in front of a chilly, damp cave alight with the faint, cool glow of bubbling fountains and streams.
![]() The Compulsion Unable to sway yourself from the call of the forest - or maybe you're simply curious as to where it leads - your feet pull you further and further into the autumnal tunnel. The cry from before grows more distant, but in return, the air weighs even heavier on your shoulders than before. The branches hang lower and lower as well, as if pushed by gravity, until their leaves smack your face, twigs offering small cuts from the thorns protruding from their bark. But you can't stop. Not now. The end of the tunnel seems so close; but it's seemed that way for a while now, you suppose, and you've already come this far - you might as well stay the course, wherever it might lead. The further you go, the brighter everything becomes, and you realize it's the leaves surrounding you; they've begun to glow, encouraged by the sunlight streaming in from above, and the wind begins to whisper in your ear. At first, it's only encouraging things, or silly facts - harmless words, but as the foliage begins to shimmer and reflect your image, the wind's words turn colder. Within those reflections on the autumn tunnel, you begin to see your worst moments - morally, ethically, emotionally. The things you don't want anyone else to know, that you'd feel ashamed or struck for anyone - especially those close to you - to see. The wind becomes louder as the scenes play out one right after another, boldly declaring your true feelings as they were in that moment, good or bad. Worst of all - you still can't bring yourself to turn back, even as your mind begins to free itself from the tunnel's compulsion. Maybe someone else can help out, if they're not too taken by their own memories, or maybe the shock of sharing such private secrets will jolt you and anyone else back to reality. Either way, it's that, or staying stuck watching your worst memories play on repeat for what feels like the rest of your life. |
![]() The Cry While not compelled by any means, you still feel a curious draw down the path in front of you; as you follow the leaf tunnel, with others or alone, you find another, less-traveled path. Following it reveals a large pond colored orange and gold by the reflection of the area it's in, sunlight and shadows playing on its surface. At a glance, it seems to be rather shallow, but that's hardly the truth. You realize, after a moment, that the crying has continued, evidently coming from the water. Looking closer, the culprit is an infected Merrow, who - upon begin seen - shrieks and dives for whoever's looking at it with the clear intent to drag them down beneath the water. Its claws are extra sharp, its teeth similar to a shark in number and shape, and its scales have turned a pale black; an oil-like substance flows from beneath them and from its gums as well, shimmering the same way gasoline does in the light, and its eyes are the tell-tale white of a Shade. It isn't impossible to fight it to get away, especially as some of you have new abilities at hand, and some of you have a few neat changes to help that along. Once distance is successfully put between you and the infected Merrow, it howls in a wet, warbly voice, visibly frustrated. Unlike ordinary Merrows, who can walk on land and have legs as long as they stay dry, this Merrow can't seem leave its pond at all, and electricity sparks from it like little static shocks in its irritation. It does dive back under once it realizes it can't reach you, resurfacing as your character's most important person in an attempt to lure them back. The expressions are far too real, too genuine; even those aware it's a Merrow might be fooled. While its voice isn't a perfect mimicry, the song it begins to sing has with it notes of yearning and beckoning to join it, join your beloved person, in the water. |
![]() The Cave Pulling yourself from curiosity or compulsion, the cave behind you - in front of you, if you've turned around - gives off an oddly pure feeling. Like an oasis in a desert, it feels refreshing and calm; incredibly safe, compared to the eerie call of the forest it's in. Within the cave are pools of water that glow and glimmer from the magic runes found around them. The runes shift similar to a mirage whenever you try to focus on them; and try as you might, you can't glimpse what they say exactly. It isn't so hard to figure out though, as the pools of water surrounded by them have a pleasingly cold temperature, while those without them are near scalding. A few of the latter have runes around them, but they're not glowing like the rest - feeding a little magic into them changes this immediately, and steam rises in a sudden blast as the water cools rapidly. The opposite can be done for the colder pools too - taking their magic somehow or ruining the runes will make them bubble and boil as they surge in temperature. But that isn't all the cave has to offer. Moving further inward, you get the feeling you're going down - beneath the ground and the enchanting forest. Eventually, the cave widens out to a massive underground lake, multiple waterfalls pouring into it; despite their number and size, the room is completely silent. All tunnels seem to lead to this one room, with a few of them looking more man-made than natural. Traversing other tunnels leads you into a maze that only ever brings you to the lake, or to the cave's entrance, no matter how many different paths you take. Something different happens eventually though; signs of life begin to appear, or at least signs that life once lived there. Leather pouches rotted by the dampness of the cave hang on sharp nails beaten into the cave walls, with boots in similar condition strewn here and there. Torn, soaking clothing lays in piles in the tunnels, and candles burnt down to their wick's end stand in shelves carved from the navy blue and black stone. There's broken toys and books too waterlogged to read, instruments with snapped strings or clogged holes, and - most peculiarly - smooth, round devices that heavily resemble large pocketwatches or hand mirrors. They refuse to turn on though, either due to age or due to the wetness of the air. |
no subject
We need to get out of here. [She says after the briefest of smiles, a tight lipped but genuine smile escaping when he admits he's glad to see her. This isn't how she wanted any of this.
Not here especially. She owes him an apology at least, but they both have had to do what they needed to to survive.]
no subject
Now that they were together, he wondered if she would see the things that are coming back to haunt him. A thought that made him agree with getting out of there as soon as possible. He didn’t want her to see what had become of him in the time they were apart either. ]
Well, I’m open to suggestions. [ He says looking around feeling helpless. ] What if we turned back the way we came?
no subject
No. We don't turn back. [There's nothing but hardship back there. She keeps herself stilled, almost emotionless, but they both need to get out of here with their wits about them, so she offers her hand-- both as a truce for now and because she never truly stopped caring. There's just so much that's happened, things she can hear playing behind her.]
Come on. The tunnel has to end.
no subject
[ Han accepts her hand because they had to get through this tunnel and the two of them working together had always worked better than when they were alone. Initially, he was just so happy to see her that he hadn’t really thought all that much about the last time he’d seen her.
Now he was remembering how profoundly it hurt to watch the First Light sail away from him and he was suddenly feeling a little more conflicted. ]
Were you seeing memories while you were walking through here too?
no subject
Yes. [And none of them were good ones. It seemed to be going through her life. First as a part of the White Worms, Qi'ra and Han needed to do what they had to to get by, but then it was reliving the day they tried to escape, the day that Han did escape. Everything else that followed makes her harden.
Her concern is getting out, not going back.]
There seems to be some light up ahead. [As if that's likely to distract his train of thought.]
no subject
Yeah, getting bigger as we get near it too.
[ He doesn’t quite pull away, but his hand feels loose in her grasp as they walk closer to the light. She’d know better than anybody that when Han got quiet, it was typically because he wasn’t very happy. This reunion hadn’t been a very joyful one and this tunnel was getting on his nerves. She’ll feel him lengthen his strides to get towards the light quicker ... ]
no subject
Where do you suppose we are? I don't remember coming to any planet.
[He seems just as lost and confused as he does though. And it's easier to think about what they need to do to get out and back to their respective ships.]
no subject
I don’t have have any idea. [ If he had even a semi-plausible straw to grasp at, he might have tried to play it off like he had an inkling of where they were. He always hated to look dumb in front of Qi’ra, but he couldn’t even guess. ] I can tell you one thing. I’ve never been here before.
[ Somehow, he just knows that he hasn’t. ]
no subject
The wooded tunnel opens up to more woods though not as eerily looking. Still Qi'ra is cautious, not expecting friendly natives or flora and fauna. It's better to stick close. Her hand moves to her own blaster at her side as a precaution. The only thing in front of them is a cave. Do they dare press on?]
This place doesn't feel real. There hasn't been any signs of life until I saw you.
no subject
The terrain is awfully strange too. When’s the last time you’ve been on a planet that goes from a level forest to a cave so quickly?
[ For what it’s worth, Han is going all in on Qi’ra’s strategy to keep moving forward and he doesn’t even hesitate to step into the cave. Which is decidedly more gloomy than the tunnel, weirdly enough. At least that had some sunlight. ]