moustre: (Default)
moustre ([personal profile] moustre) wrote in [community profile] dagung2019-10-03 01:52 pm
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CR AND PLOTTING: OCTOBER

CR & PLOTTING: OCTOBER

Last month, due to some... unexpected circumstances during a shared dream, those of the Mirrorbound were able to visit Dorchacht, a city in the far northwest of the continent of Geardagas -- and after experiencing what they had in the dream, as well as discovering how truly bad it had turned, sought to do something about it. While the Dignitaries were under close watch alongside Nessie, they were able to get in touch with sympathizers within the Coven's walls as well as take a peek as to what was behind the double doors of the infirmary, some getting a nicer treatment than others; those outside, however, were left much to their own devices.

Thankfully, Dorchacht's Resistance had a few ideas of their own. In assisting the Mirrorbound who'd found themselves outside of the city due to faulty teleportation, the Resistance were able to make breakthroughs in their magitech, their information gathering, and removing the shackles of society from those affected by it most; while the fate of Dorchacht remains unknown until further notice, things were very much looking up last they'd left them after a particularly big movement, all working parts of a machine oiled perfectly.

Refugees ended up coming with them, and continue to sneak in via small fishing boats every couple of days for those who weren't able to board the initial run, and are now faced with new troubles: Too much freedom, too much choice, a city that seems welcoming and Coven that seems better, but they're wary for all the right reasons. The Monsters who came are less wary of those who look distinctly non-human, and what Witches joined them have a knee-jerk reaction to anything less human-- but they can be rehabilitated out of that too, given that they're willing to change.

But what of the happenings in Aefenglom?

Fright Night

Things seem to settle back into the usual routine; preparations for Samuin and the new year are well underway all throughout the city, and the citizens are glad to have that nasty Dorchacht business behind everyone. They look forward to a fresh start in Noveuer.

Octeuril has surprises left for Aefenglom, yet, however.

This month's event is Fright Night! The night before the full moons, a strange violet mist will pour from indeterminate locations, at all four corners of the city, and spread throughout the streets. It's a side-eye worthy oddity - at least until the effects become known. The mist causes a temporary physical transformation, in Monsters and Witches alike, along with changed behavior: increased aggression, animal instincts, symptoms of ferality even in those who have proper Bonds. (Just let us know if you want to cause any major damage in your rampages.) And it's all player choice!

This means you can go wild with the effects. Give your wolf Turnskin a pair of wings, give your Witch a shiny new set of horns or gills! The transformations can be as graphic or as painless as you'd like. The only limitation is that it does not grant any sort of magic ability, so Monsters cannot gain Witch powers, Witches can't gain a Merrow's siren song, etc. Anything biological, however, is fair game - including features from creatures that aren't included in the Bestiary. This means you can absolutely have a unicorn horn, or be a petalwolf furry.

These are temporary effects, and by the event's end, will fall off, shrivel up, simply disappear, however you choose to handle it. You can also play with different sets of changes through the three days; changes can last anywhere from a few hours to the entire event.

If you wish to opt out of the effects, some characters will be completely immune to the mist, or can be immune to only the transformation, or can be immune to only the behavioral changes.

Unfortunately for the citizens of Aefenglom, it affects many of them too, which means it will be difficult to keep the peace during the three days of the full moons. The Coven will be scrambling to try and do damage control, and there will be some good old fashioned chaos in the streets; they've never dealt with something like this before. It must be some sort of experimental magic - but who could be causing such an awful ruckus? This is where you Mirrorbound come in.

We're trying a new approach this month, and so: Investigation into the source of the mist will be on a sign up basis. Fill out the form below to sign up a team of 3 or more characters that would want to help the Coven figure out where this stuff is coming from and who created it. Four groups will be chosen by RNG to be given leads. Mods will give each group a brief of information and clues to thread it out. Keep in mind that we will not force anyone to share their findings ICly, but it is encouraged!

Characters that aren't chosen can still have an important role in cleanup, rescuing citizens from feral attacks, and trying to contain the damage. The refugees from Dorchacht especially will be alarmed - is this what full moons are like?! Yikes.

The event log will be posted on October 12th at 3pm EST, and will last ICly from the 12th through the 14th - the full moons, the day before, and the day after. Groups for the investigation portion will be chosen when the log goes up and given their briefs. Realtalk, this is a week after the calendar originally said the event would be going up, but we wanted to give you guys something fun and spooky, and it has to be timed with the full moons. This also gives everyone a chance to play more on the intro log!

Forms

With all that out of the way, here is your CR/Plotting form!
    Player Name: Your name, handle, whatever you'd like!
    Pronouns: Your preferred pronouns.
    Contact: Preferred method of contact - discord, plurk, twitter, PM, ye olde MSN messenger, etc.
    Timezone: Where are you in the world?


    Character Name: Name & username!
    Canon: Exactly as it says.
    Appearance: Link an image or describe your character; if there's anything notable about them at first meeting, put it here!
    Brief: A few words to sum up your character, a couple of lines to tell what they're about, whatever you'd like. If you have an info post all ready to go, feel free to link it in addition to your summary!
    Choice: Witch or Monster; and for the latter, which one?
    Event Plans: Anything specific to this month's event!
    General Plans: Any other plans you have for the month! Don't forget to check out the Quest Board, too.


shyhara: (Default)

[personal profile] shyhara 2019-10-04 08:09 pm (UTC)(link)
Player Names: kelly, lonnie, sunny, len, prince
Character Names: shuichi saihara, kokichi ouma, lissa, atsushi nakajima, henry
What part of the city would your characters likely start looking in? the harbor district and around the city edges where this mist rolled in from in general
newtralize: Please credit <user name="icontime">. Thanks! (Default)

[personal profile] newtralize 2019-10-04 08:23 pm (UTC)(link)
Player Names: Sara, Al, Kim
Character Names: Theseus Scamander, Azriaphale, Newt Scamander
What part of the city would your characters likely start looking in? Gate/Entrance closest to the forest and River Temese (I am honestly unsure which one this would be) and traveling from there to the Harbor District.
newtralize: Please credit <user name="icontime">. Thanks! (Default)

[personal profile] newtralize 2019-10-12 11:17 pm (UTC)(link)
Will it be possible to take a vial of the concoction for researching it or will it still break down before they can get anything worth noting about it? If they're able to research the concoction; what would they be able to learn?

Will they be able to take anything with them? Notably, the notes and ingredient list and what ingredients that might be around. Are there any particulars to note about the items, such as the scarcity/difficulty of acquiring an item or where the item was procured. Is there anyway to possibly track down where some of the items were acquired.
newtralize: Please credit <user name="icontime">. Thanks! (Default)

[personal profile] newtralize 2019-10-12 11:33 pm (UTC)(link)
Every Monster type was mentioned. Would this include Dragons and Fae? If so, would they be able to interrogate her how she got ahold of that back in Dorchacht (as there had been a severe lack of both if I recall)? Would they also be able to learn more about her? Did she hold a high position? Was she close to Morgana? Is there anything on her person that would denote her status (clothes or jewelry or what).

How tight lipped are the sellers at the Goblin Market stalls who sold the ingredients? Will it be possible to dig deeper into this? I'm assuming since the Goblin Market stalls stuff isn't directly related to the investigations; it would most probably lead into more private investigations.
newtralize: Please credit <user name="icontime">. Thanks! (Default)

[personal profile] newtralize 2019-10-12 11:47 pm (UTC)(link)
HMM hmm HMMMMMM. I do actually have another question. The amount of blood involved. How much was used and how that translates to victims.

JK, I got more. Does magic potency translate in blood? IE, is there certain purity levels. So a witch with higher magic potency/circuits/abilities have more conductive blood? Kind of, not every witch is equal when it comes to magic strength.

(no subject)

[personal profile] newtralize - 2019-10-12 23:58 (UTC) - Expand
darkcharge: (Default)

[personal profile] darkcharge 2019-10-05 01:20 am (UTC)(link)
Player Names: Seraph
Character Names: Vanitas
What part of the city would your characters likely start looking in? He'd likely try to find the source so city edge.
unyieldingmarch: <user name=rosebursts> (Default)

[personal profile] unyieldingmarch 2019-10-06 02:23 am (UTC)(link)
Player Names: Ax, Cola, Dalrint
Character Names: Edelgard, Caspar, Corrin
What part of the city would your characters likely start looking in? The Aristocratic district to start, moving outward in a circle from there to the city edge.
Edited 2019-10-06 02:23 (UTC)
unyieldingmarch: <user name=rosebursts> (Default)

[personal profile] unyieldingmarch 2019-10-12 11:05 pm (UTC)(link)
Quick question. First, should we be ICly threading things out here, or on the main log? I'm confused by the "Please keep all questions and responses to this thread for organizational purposes" bit and want some clarity before beginning to discuss with my group.
unyieldingmarch: <user name=rosebursts> (Default)

[personal profile] unyieldingmarch 2019-10-12 11:40 pm (UTC)(link)
Thanks! I'll get back to you when we've started and got questions <3

Get some rest!
unyieldingmarch: <user name=rosebursts> (Default)

[personal profile] unyieldingmarch 2019-10-17 06:15 am (UTC)(link)
Hey mod! We do have a question. Is there a possibility that Edelgard would be able to keep tabs on the child but let him go? Maybe integrate him into a refugee camp so he won't wind up in trouble.

(no subject)

[personal profile] unyieldingmarch - 2019-10-27 08:00 (UTC) - Expand
beariot: (Default)

[personal profile] beariot 2019-10-06 08:09 pm (UTC)(link)
Player Names: gsai, sam, jon, yuni
Character Names: ursula, kaede, monika, and bendy
What part of the city would your characters likely start looking in? Residential Area, nearest the Bright Wall, investigating where the refugees are currently settled especially
digiorno: (♛ i'm dreaming of maybach cruising)

[personal profile] digiorno 2019-10-06 11:08 pm (UTC)(link)
Player Names: kristen, silvie, anne
Character Names: akira kurusu, pannacotta fugo, giorno giovanna
What part of the city would your characters likely start looking in? north side (facing dorchact), outskirts and abandoned areas, near the river
whattaprick: (Default)

[personal profile] whattaprick 2019-10-10 08:48 pm (UTC)(link)
Player Names: Kytha, Spore, Nico, and Fiona
Character Names: Lambert, Nyskie, Steak, Red Wine
What part of the city would your characters likely start looking in? Western Residential District and the Shopping/Harbor District connected to it. Lambert'll adjust to where his Puca intuition tells him to go, though -- while it seemed to come from the walls, there's also the chance it was made somewhere and distributed elsewhere in the city or brought in.
Edited 2019-10-10 20:49 (UTC)
whattaprick: (Default)

[personal profile] whattaprick 2019-10-14 03:04 pm (UTC)(link)
Few quick responses/questions to determine some things:

1. For ultimate outcome: the party will work to subdue her and turn her in! Lambert will use his Puca power to impersonate Aisling and try to get the witch to open her door voluntarily -- and if she doesn't, they'll resort to picking her lock (or breaking the door down). Regardless of whether that works or not initially, with the rest of his group will break in and work together to get her down. Their preferred method of interrogation (thanks to Lambert) is going to be largely by intimidation/force, then she's going to be knocked unconscious and brought to the Coven (a little roughed up, but you know, alive). Do they get a reward for the effort?

1. b. In addition to what she's said about the witch from Dorchacht, they'd would press for a physical description, which they'd hand to the Coven (ofc, another team will be finding said witch, but they don't know that yet).

2. None of them really have a way to readily dispose of the cauldron -- can they just leave that for the Coven to handle once they've reported it?

3. Is there anything of value in the apartment itself that characters could steal, besides miscellaneous monster parts? Certain members of the party are less scrupulous than others...

4. While they're at it -- Lambert's probably going to ask the Coven witches (a little rudely, but only after they're paid) why the Coven hasn't cracked down on those selling monster parts and witch blood so openly.
noblige: (Default)

[personal profile] noblige 2019-10-10 11:32 pm (UTC)(link)
Player Names: Maggie, Elie, Elia
Character Names: Jusis, Wataru, Lalli
What part of the city would your characters likely start looking in? Systematically working from where the mist is thickest out...they'll sweep the outer edges of the city, through the districts to the harbor?